I was just exportinc some self made materials from Mixer and from there to Bridge and then to Unreal Engine 4! Now I enabled in Unreal the Displacement setting in the Quixel plig-in for Unreal, but now I realize that my FPS dropped from around 60 to around 5-10! Also to change settings as distance fade or what else in the materials settings does not improve anything in the game! Now to my question how can I use my Displacement without losing to much performance?
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