I have been searching for a solution to this problem but could not find any.
I imported Megascans asset via Bridge and placed it on the scene, I also used the asset for my foliage scattering.
However, when I built the light, hundreds of warning came up which basically said:
1. Instanced meshes don't yet support unique static lighting for each LOD.
2. Lightmap UV are overlapping by 50%. Please adjust content.
It is confusing because tutorials on the internet are using the same workflow from Bridge to Unreal but they do not have this kind of issue while building light
May I know the steps to solve this issue?
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