I've just imported a bunch of texture files I've exported from Mixer as they're ready now, but they look really awful in UE4 and I can't explain why. It's almost like the metalness maps are inverted or something, but I can't tell.
I've read a couple of things saying something about metalness maps being disabled by default, and just to enable them in the material instance, but not a lot of help pointing to where that's located, and I can't find any tutorials on importing materials from Mixer into UE4 save for a few about exporting default, unmodified Megascans.
If you could help me, that'd be great!
Attached are some screenshots.
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