Quixel Help Center home page

Materials imported too glossy

Answered

Comments

1 comment

  • Official comment
    Ian

    Hello vhlongo,

    Thanks for taking the time to reach out to us. I tested this asset and it does appear quite shiny, however, I believe this to be accurate as the roughness map is quite dark for this asset. Lighting plays a huge role in how this material appears on the screen, as does the shape it is applied to. For example, this asset was much more reflective looking on a sphere, than it appears on a flat surface, as shown in your images above.

    However, if this is still too shiny for the needs of your project, you can always increase the Minimum Roughness setting within the Material Instance. Increasing this value will decrease the overall roughness of the material.

    Comment actions Permalink

Please sign in to leave a comment.