I started learning Quixel Mixer around month ago and I really love it. Few days ago I textured biggest part of my robot which I created in Blender 2.82. I used smart material and it turned quite nice. Today I decided to texture next parts, I baked AO using smart UV in blender, everthing is as it should. Exported model as .FBX, opended it in Quixel Mixer and unfortunately after adding material (no matter if its smart material or normal one) its not visible. Albedo color is somehow visible, but not full texture... looks flat. I tried to quit my project and create new one, but its same thing. I would be grateful for help.
This is how it looks now:
Here is a project created few days ago, everything still works:
Here is how AO looks:
EDIT: I tried to texture another object, there was same problem but somehow I did it and its working fine in Blender.
But as you can maybe see, in Quixel mesh looks pretty weird:
But in the same time i can't find problems in my mesh when i look into it in Blender
EDIT 2: It looks pretty well on my model, but still there is something that I do wrong so if someone could help me I would be grateful :)
EDIT 3 haha, well I think I didnt make it very well because I can see some problems here (the texture on the sides is stretched):
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