Blend Material not working 4.26.1 in VR projects
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I have tried Ian´s work-around for ongoing projects without succes.
When opening the "SurfaceBlend_MasterMaterial" I get an error: [SM5] /Engine/Private/AnisotropyPassShader.usf(169,3-16): error X3018: invalid subscript 'Interps'
Please advice
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Official comment
Hello OlaHjelm,
Thanks for posting on our forum and for updating your findings and sharing them with us! I'd like to continue the discussion with regard to your process, so I've created a support ticket for you.
Please be on the lookout for an email from our team, shortly!
Cheers!
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It seams to have been associated with a renderer settings for VR. Setting vr.InstancedStereo=False did the trick, but this is not good since it means you can´t use Megascans Blend material in VR projects. Or is there a work-around for that too?
Happy if support would look into that for all of us planning to use Megascan for VR projects
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