I made a mesh in blender, UV unwrapped, and ID mapped. Then tried to texture it in Mixer. It seemed to work fine until I tried to use a curve mask. The edges were not reading correctly. I went back into blender and baked the curvature to a png, and loaded my bake to the base layer under curvature. I tried the curve mask again and had the same problem. I have seen similar problems on this forum, but no one else had baked their curvature.
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