I'm just getting started with this tool, and it looks great.
I brought in an albedo and normal, and the default plane and cube primitive showed these inverted, but the sphere and cylinder show them correctly. Could these primitives be updated so that the basis transforms are consistent across all the primitives. I had to "invertX" and "invertY" to get the correct look on the plane, but feel like I'm doing this to fix bugs in these primitives sine the original content is correct.
But if I switch to cylinder and then back to plane the normals are sometimes magically corrected. Then they shift back to being inverted. The sphere/cylinder are always correct.
It also looks like lighting, and normals on the backside of the plane are completely knocked out.
Also can the app light from the upper right, so that brighter lighting is visible on the top and right. The lighting seems to come from the upper left, which means -X and +Y axis where identifying the +X and +Y axis would be more consistent.
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