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Same texture different result




  • Official comment

    Hello d_max76,

    Thanks for taking the time to reach out to us. Along with the Material ID and Mesh, were there any other changes between the two? Are you utilizing different file formats for the two meshes such as JPG and EXR?

    I look forward to hearing from you!

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  • d_max76

    Thank you for your response.
    I have checked and both files are in png 2048x2048.
    But when i test without normal map it is better.Pictures are better than word(the right mesh has is normal map actived) : i use exported map in blender and i don't change anything in quixel mixer before exporting.


    EDIT: Ok when i flip my normal in blender the texture is good.But now my normal are calculated inside and for unreal engine it's not good.When i haved exported the different mesh, all normal was outside.I don't understand the problem

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