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Strange shadow color and normals

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2 comments

  • virtualHC

    This is how it looks like when blending two materials, the normals look a bit strange:

    PBR with Normals off:

    Just Albedo:

    and the Normals:

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  • virtualHC

    To add to the issues, I'm also getting these artifacts (zipper like lines) in the normals:

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