1. Chrashing UE4 4.26.1 while exporting texture sets for 3d custom asset vith multiple resolution via new Bridge 2012.0.1. I am also somewhat critical about the extremly long filenames created while saving to local library. It´s hard to stay organised that way
2. Custom paint in Paint masks layers missing when reopening file created with Mixer 2021.
Do I need to save them separetly now?
3. Opening file made with Mixer 2020 1.6 gives completly different look than expected and can not be used. While opening in 1.6 everything is the same as before. Are old files not compatible with 2021?
I am very Happy to be able to use multiple texture sets, but this release seems a bit to early.
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