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Bridge export to UE4.26 atlas/decals not working properly



1 comment

  • Ian

    Hello Robbie,

    Thanks for reaching out. When importing a decal into UE4, a master material "Decal_MasterMaterial" should be created and assigned as the master material to your material instance. If this is not the case, please create a new Unreal Engine scene and import the decal there. If the issue persists, there may be an error with the plugin. If so, please submit a support ticket to


    and we would be happy to help you further troubleshoot and resolve the issue!

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