Hi, I'm pretty new to unreal engine and 3D so this might be covered somewhere else but I've done a lot of research and nothing has seemed to work.
I am trying to import high poly sources meshes with 8k textures into my level but when I zoom in for close ups the texture looks really ugly and unnatural. I'm not sure if this is just what the texture looks like when I get close but it clearly seems like something is not working properly. I'm trying to learn how to get clean and cinematic renders with photoreal assets, like in the Rebirth cinematic, but these textures look so low-poly that I can't get any macro/detail shots.
This is what the megascan looks like from a distance. It looks okay but that could just be the LOD changing.
And if you compare a close up from bridge to what I have in unreal. The bridge LOD 0 is WAY nicer looking than my high poly mesh. This can't be just because I have a worse lighting setup?
I'm pretty sure I have imported the scan in correctly with displacement maps and the correct master material. I am running the latest bridge version (2021.0.1) and the latest plugin version (v 7.2) so I'm not really sure what is going on.
I'm not sure if this problem is just due to my lack of experience or if something is not working correctly in my project or if I am just missing something. I'm anyone could provide some help or point me in the right direction I would greatly appreciate it.
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