Quixel Help Center home page

Quixel Mixer missing features from NDO Painter

Answered

Comments

4 comments

  • The functionality you're looking for is best replicated by bringing in those vector shapes as raster images from Photoshop or another image editor. I'm creating a written tutorial that goes over this workflow - you might find it helpful!

    0
    Comment actions Permalink
  • Dentron512

    Yeah, that's what I've been doing, but it's not quite as smooth as building the normals up in Photoshop.  Is there a way to adjust the bevel, height, blur and smoothness of the normals for individual shapes in Mixer? It seems as it is I have to build up the bevels myself in Photoshop and trial and error to get the effects I want, which is a far cry from how NDO Painter worked.

    I would be interested to see your tutorial when it's ready.

    0
    Comment actions Permalink
  • There's a bevel function in the mask stack that's pretty powerful, combined with other tools in the stack. You're right that Mixer isn't a full replacement for NDO - but it's unlikely to ever include vector editing as that's an entirely different skill set than what even NDO shipped with. The only reason NDO had those tools is because Photoshop had them. Thankfully it's still possible to create similar effects in Mixer, and you can always reproduce a lot of what NDO did by using Photoshop's layer styles. This is essentially all NDO was doing.

    0
    Comment actions Permalink
  • Dentron512

    Ok, I'll look into it.  Thanks.

    0
    Comment actions Permalink

Please sign in to leave a comment.