Application works well when working with the UI and moving/rotating object in the viewport but any action like changing settings and painting (even one stroke) will slow it to a crawl and sometimes takes minutes to calculate/render a setting change.
How to reproduce:
I am not sure, it happens on all 3d models (mine only has 50k tris) and every material. I'm using Windows 10 64bit Home, Geforce GTX 1650 Super, 16Gb of RAM and a Wacom Intuos4
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