(See image at bottom)
I've encountered this really odd issue in Quixel Mixer (2021.1.1) where some objects (when importing a .fbx or .obj with multiple objects) appear "inside out" like in the image below. In the image, the bottom and top (more square-shaped) portions are all fine, but the cylindrical parts appear incorrectly; I can only see the backfaces of those objects and am unsure as to why.
Twice in a row, I've had this issue with putting Blender3D models into Quixel Mixer. I would appreciate any help resolving this issue. Apologies if I'm missing something obvious as I'm relatively new to both Blender3D and Quixel Mixer.
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