Firstly I just wanted to say that I have been using Bridge, Mixer and Megascans recently in conjunction with Unreal Engine and think it's incredible so thanks for all the hard work you have put in! However I have ran into an issue when importing a custom asset into Mixer and attempting to use the Material ID I had setup with it from 3DS Max. I have created a plane object which is supposed to be a store front for use within my game. I had separated the object into 10 different Material ID's within 3DS Max. I had unwrapped the object so that there was hopefully no issue with textures. I then rendered out the diffuse map for the material ID and exported the object. My material ID render:I have then imported the object and material ID without any issues into Mixer. If I assign a texture to the whole of my object I get no interreference or issue with the texture appearing on the asset. Like so:
The material ID also looks correct when changing to this in the viewport:
However if I decide to use a Material ID mask layer for the texture then I have issues on certain sections / ID's of my asset. The issue is that the textures assigned to some ID's have inconsistencies and missing bits which can be seen here:
I don't know what is causing this and whether it's just me doing something stupid! Would appreciate some assistance if possible to try and resolve the issue! Thanks again :)
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