Hello, i am having a little problem with actual materials and material IDs. As soon as i try to involve different materials on the mesh to select which parts of the model i want layers to effect; it creates a new texture set which i dont really need.
Do we really need material ID maps even though having different materials already set on the same UV map on the same model? That's really problematic because it increases time and work spent on for each asset; with hundreds of different models needing different Material ID texture maps having to be baked externally and be imported; even for assets which already have different materials assigned on them.
Maybe i could not figure out using different materials on the model to use as material IDs? If so please let me know how to, thank you.
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