I've been importing some Quixel assets into UE5 using the built-in Bridge. Unfortunately, some of the assets I've imported are looking extremely blocky - the CLOVERS for example. I assumed this was due to the LOD settings. I have set the LOD to 0, but that didn't work. The static mesh is looking blocky whether I zoom in our out.
The other issue I'm having is that the material is not being auto-assigned to the static mesh (which based on my understanding is what is supposed to happen?). I am having to create a new material and manually hook up the base colour, normal etc.
Would massively appreciate some support here!
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