I haven't been using the blend material inside UE4 for a long time but I needed it a couple days back. I noticed that some parameters changed and some are not visible. First of all, selection order is different. Top layer is needed to be selected last when it wasn't while back. However the main issue is blending options. Blending options have changed and somehow I feel there's less control. Has it been changed or am I missing something? Also, weirdly enough, a specific face of my mesh is pitch black when I use that blended material on it. I'll add the screenshots hoping I can find help.
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