Wrong shader build in Redshift and arnold for c4d
AnsweredHello,
I'm using C4D R25.010 with redshift and Arnold and I'm having shader issues with both exports to c4d.
REDSHIFT
when I export to redshift it creates the shader with a fresnel type metalness. which I then have to go In and adjust the reflectivity to try and match what it looks like in the bridge. is there any way to get this to not use metalness?
ARNOLD
With Arnold, it pipes the roughness texture in the diffuse roughness instead of the specular roughness. Again I have to go in and change this
is there any way to fix this in settings? All the best!
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Hi,
Thanks for posting! C4D R25 isn't currently supported by our Plugin: https://help.quixel.com/hc/en-us/articles/360002073717
All plugins offered by Quixel are considered free additional content and are maintained as frequently as practicable given production deadlines and other work concerns. We're unable to provide estimates or any other kind of information on release dates or production status as a result. We appreciate your patience!
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DjeisonCan, not at all - looks like a plugin error rather than a version error! I've created a support ticket for further investigation, and we'll be in touch via email.
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