To get around an export to Redshift error I export to Standard and then rebuild the material. However, no matter what I have tried there seems to be an artifact produced by the normal map. Below are two images of the rock with and without the normal channel enabled in substance painter. I see the same artifact in the rendered image with C4D R25 and Redshift 3.0.58. Is there a workaround? It seems like the lighting might be baked into the normal map.
The model is vgjicivmw_4K_Normal_LOD0
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