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Any update on support for exporting to Unreal Engine 5?

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10 comments

  • Jonathan (Community Manager)

    Mixer doesn't export directly to UE5. The only tool that does is Bridge in UE5. You'll have to manually drag and drop assets into UE. I wouldn't recommend building a pipeline around UE5 at the moment as it's still early access and subject to a lot of changes in each build that releases.

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  • JoeVG

    Hey Jonathan! I successfully have my asset into Bridge (the standalone version).

    Is it possible to export into UE5 from the standalone Bridge? I saw there's no plugin available so I assumed that wouldn't be possible. Is there another way to do that?

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  • Jonathan (Community Manager)

    It is not - as I mentioned in my initial reply, the only tool that exports to UE5 is Bridge in UE5The standalone version of Bridge does not, and cannot, export to UE5.

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  • JoeVG

    Ah sorry missed the in !!

    And just to double check one more thing, there no way of importing custom assets into Bridge in UE5 right?

     

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  • Jonathan (Community Manager)

    Getting custom assets into UE5 just requires dragging and dropping into the Content Browser.

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  • JoeVG

    Sorry I mean custom local assets. For example, is it possible to import local library assets from Bridge in UE5?

    Example:

    1. I created a model in Blender

    2. I imported it to Quixel Mixer, textured it, and added it to my local library.

    3. I now want that asset in UE5.

    Just to confirm, there is no way to automatically import that asset into UE5 correct? I need to import the FBX and the all the textures, then manually hook everything up.

    I apologize if this is confusing! I really appreciate your help!

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  • JoeVG

    I did have one more question, no worries if this is out of scope!

    Quixel Mixer has an example mix with a titled floor with displacement that I was using this to test importing to UE5.

    The displacement map is pretty essential to that mix, but UE5 doesn't have support for displacement maps?

     Does this just make all of the displacement options in Quixel Mixer obsolete?

     

    I've looked/asked around, and it seems the only solution to this is to bring the map into Blender and displace the actual geometry of the mesh which is not ideal.

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  • eyegazm

    Hi there is there any update on the matter ? Why is that Bridge standalone is still not compatible with UE5 ?
    Thanks

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  • Mootzart

    Yes this needs to become a reality soon! 

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  • Chiya

    please any update Supporting ue5?

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