When I export a 3D asset from Bridge to Blender, even if it's LOD0 with 8K textures, there are strange looking sharp borders between lots of faces, that are easily seen when rotating an HDRI and the light source is at a certain angle. I can't figure out a way to fix this.
It gets better the more I subdivide it, but this doesn't seem like the right solution for an asset that's LOD0. Also, even with a high subd count, at some point, certain areas remain the same.
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