So I updated blender to 3.0 and somehow I can't import textures from bridge correctly anymore. No matter which surface I'm exporting - they always look like there is a milky glass on top. AO is turned off and the environment is Pro Lightning Skies. But I tried it with native blender light sources as well, no difference. In the attached example I tried to import the "Mossy Ground" which normally looks like this:
However in Cycles Viewport now it looks like this:
Any idea what's the issue here?
Please sign in to leave a comment.