Textures looking odd in Blender
AnsweredHi,
I'm new to Mixer, so pardon the stupid questions! A friend recommended it to me and it seems -really- handy for painting normals & textures, but the exported textures (through Bridge) look very odd in Blender. Am I missing something obvious?
For a quick test, this is a screencap from Mixer:
(The doodles are just for testing how normals work on Blender's end)
And this is in Blender:
I'm probably missing something, but that looks wrong. Is there something specific on Blender's end I should be fiddling with? Are the scale etc. options taken into account in the export? There shouldn't be any orange lights or anything like that in the scene causing this, either.
Thanks in advance!
EDIT: Blender's version is 2.93, if that matters!
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Hi Dropboar,
Thanks for getting in touch. Kindly share the following details so that I may investigate the issue:
- Which version of Blender are you using?
- Share a screenshot of Export settings in Mixer
- Kindly zip and share your Mix file so I can reproduce this at my end.
- Which version of Blender are you using?
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