Redshift exports for 3ds Max need updatingAnswered
I'm using Redshift for 3ds Max and the way the textures comes into max needs to be updated.
First of all, Redshift now uses ACES, which means textures has to be correctly prepared for that:
Secondly, the Normal map node that Bridge uses is no longer in use (since you have no control over color space) and needs to go into a Bump map node set to tangent-space.
Thanks for letting us know, Undersky_. We'll look into this for a future plugin update.
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