A broken form of modeling is imported.
Completed
hi. when i export to object from megascan to blender, it comes out in a crushed form.
all models show this problem. i need a help!
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Hello hong123,
Thanks for writing in. Within Bridge please check your Download and Export Settings to ensure that you're downloading LODs with lower numbers. For example, LOD0 will be a higher polycount mesh than LOD1, 2, or 3.
The higher the LOD number, the more decimated the asset will be, resulting in a lower visual quality when viewed up close.
If you're experiencing the same issue when exporting LOD0, please feel free to let us know! -
I have faced the same problem and i think i've found a solution.
Click on your model in blender and check your shader editor, i think your problem is the same as mine, by default when importing from bridge things seems pretty fu**ed up :
- Roughness map is connected to "Specular" in the BSDF window, it should connect with "Roughness"
- Normal map is connected to "emission strength", you should connect it to "Normal"
- Clearcoat is set to 1,450, you should set it around 0 for that kind of rock.Pretty annoying to do for each tecture but i hope it will be fixed soon (i'm looking at you, Quixel staff :D )
Let us know if you face the same issues, maybe it could help Quixel team.
I hope it will help some of you, sorry if my english is not that good, i'm french !
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Thanks for updating the thread - please note that the nodes in Blender's material editor are misconfigured because Blender 3.0+ isn't currently supported by our plugin. The latest supported version is 2.93.
I'm glad to hear you're up and running by manually configuring the maps though. I apologize for my previous misunderstanding!
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