Megascans plugin to UE4 issueAnswered
I've just installed UE 4.27 for the first time on my Mac (OS 10.15.7) along with Bridge, but there's no way I can get Megascans to work.
When I try to export an asset, a message tells me "To export assets, go to export settings and install the plugin", but the export settings window says that the plug-in is successfully installed ! Weird...
And obviously I can't find the Megascans plugin into the UE library.
I have carefully followed the installation steps with the rights paths and all. Tried to reinstall, still not working...
Thanks in advance everyone ! :)
Hello Oliver Simmons,
Thanks for reaching out. Because each person may install Unreal Engine and Bridge's plugins in unique locations, we'll need to reach out to you directly in order to help resolve this issue. Please be on the lookout for an email from our team shortly!
Also, Oliver Simmons, you said: "And obviously I can't find the Megascans plugin into the UE library."
I'm curious to ask you, are you able to find the UE plugins folder in you Mac file system?
Strangely, I'm not ...
When I set the file path in Quixel, I can use the file navigator to find the UE plugins folder, and set it fine.
But if I try to go look for the plugins folder using the standard MacOS file system, not only can i not find the plugins folder, I can't find the UE installs themselves. Best I can find is "Games/Epic-Games/Fortnight" ! ... and this is along the same file path as is set in Quixel. So I know it is there, or somewhere. I even used the terminal to show any hidden files across my entire system, and still it cannot be found. This seems very strange, as I've never had anything like this happen in MacOS before. Might this be related to the issue?
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