Export assets to custom Subfolder
AnsweredHello, I know this was something already very requested, but I came again to beg this feature to be implemented.
And the reason is not just confort, but because my game relies on custom mods and User Generated Content (UGC), so many different modders will create maps using the same base folder /Megascans/ for example which totally breaks the modding possibilities because it would conflict with other mods when assets starts referencing each other with the same path (even if from another mod/asset pack).
I really would love to have an option to set the default subfolder to export the assets when importing or drag'n dropping them into UE5!
Thank you!
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