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Quixel Megascans fix for Blender 3.1.x

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9 comments

  • Huge thanks for helping our community out, dankhazid!

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  • gatofeodesigns

    dankhazid do you know how this could work for macOS?

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  • dr_after

    Hmm, I placed this script instead of regular script and it does not import textures (Blender 3.12, windows 11), although I can see that there is a new material with a proper name, just without any textures.

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  • dankhazid

    dr_after

    Please confirm the textures are downloaded and the export settings are correct. 
    Albedo, Roughness, Normal are the three main textures you need. 

    My export settings for Textures/3D Assets: 

    I did not test this under Windows 11.

    Did you test with the original script as well?
    The original script should import a few textures and connect a them as well (but incorrectly). 
    I just fixed the connections and set a few attributes.

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  • dankhazid

    gatofeodesigns

    Sorry I have no access to a Mac currently.

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  • dankhazid

    dr_after

    You might need to close Blender then delete the __pycache__ folder and restart Blender and Bridge.

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  • UK3D

    The script works a treat but I did have to faff around finding all the places the original file was refrenced. In my case both in the STARTUP and in the MSPlugin folder. When I replaced both it worked. Thanks DANKAZID

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  • DannyBCreative

    I think it's awesome that people like DANKHAZID have the knowhow to fix this, but I'm still concerned that Quixel has been unable to fix their own software. This has been broken for some time, and it's a bit unnerving that Quixel/Epic hasn't addressed the issue.

    In any case, thanks, DANKHAZID!!

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  • DannyBCreative

    Actually, I'm getting an intermittent failure in where the textures downloaded to not load into Blender. Thoughts?

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