I hope you're doing well! I wanted to apologise in advance, i know this question has been asked a lot and you're probably tired of answering the same thing, but i'm a bit confused about something.
Some context, recently i installed UE5 on my Macbook, had everything set up (using the Unreal Unlimited License that comes with working with UE to use the Megascans library), but my Macbook isn't powerful enough to run UE5 (in this case create environments), it's too slow i can't do anything with it (which is a bummer because i really wanted to learn to use UE5 and create environments and concept art). So i had the idea of using Blender to create the environments (simple environments, nothing to fancy of complicated, since i'm a beginner) and then importing it to UE5 to adjust the lighting and maybe create some videos and then render it through UE5.
So my question is, am i allowed to do that? (Creating the Environment itself in Blender using the Megascans library, exporting the project and then importing it to UE5 to do the final adjustments like lighting or creating videos and render it) Am i breaking the Unreal Unlimited License? My end goal is to use on my portfolio on ArtStation and maybe create some ASMR videos for youtube, but manly to use the final product (images) for my porfolio.
Thank you so much for your patience and for your help! I really appreciate it, and i apologize once again!
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