The handshake between Bridge & UE5 works without issue. 3D Assets can be downloaded, and added to my Content Browser.
When i am in the Bridge GUI (accessed via the BRIDGE tab in UE5), i see via green checkmark which 3D Assets are "downloaded".
But Bridge does not indicate which quality setting I've downloaded. The Quality drop-down list remains static.
Inspecting the corresponding folders within UE Content Browser shows a folder name like Building_Window_gdhgfcxqw, which does not communicate quality of assets within.
I am curious to play 3D Assets from Megascans that allow for a quality setting of "Nanite".
So I download a dozen or so and bring them all into UE5.
Before long, i run into texture streaming pool overflow issues.
The overflow errors continue, despite repeatedly increasing the pool size.
Its clear i need to go back down to "High Quality" versions of these assets.
Back in Bridge, for 2-3 of my "Nanite" assets, I re-download the "H1gh Quality" version.
Walk away from UE/Bridge for 5+ days, purge a great deal of the above from memory.
Back in Bridge, I still see the green checkmark next to things I've previously downloaded. But EVERYTHING now displays "High Quality". Previously, only a small number of these assets were re-downloaded as "High Quality". Clicking on the others, the drop-down for Quality does not update to indicate which previously downloaded assets are "Nanite" quality and which are "High Quality".
Back in UE5 Content Browser, the folder names for the previously downloaded assets are just alpha suffixes.
Please sign in to leave a comment.