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Bridge says asset is "Downloaded", but which quality setting?



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  • Hello seannarae,

    Thanks for taking the time to write to us. When working with 3D Assets in UE5, you are able to select between Low, Medium, High, and Nanite qualities. When an asset is downloaded, it is available to be added to your scene at the quality it is downloaded at and lower. Unfortunately, there can occasionally be a bug within Bridge's UI where using the drop-down menu to change the quality of the asset doesn't allow you to click, giving the appearance of the inability to change the fidelity of the asset being added to your scene. If you encounter this, please click the drop-down menu and then use the arrow keys and enter to change to the required resolution.

    Once added to your scene, you are correct in that UE5 does not notate "low, medium, high, or nanite" quality in its naming conventions, however, the LOD provided next to the asset will notate the fidelity of the object. For example, LOD0 would be shown for a "high" quality asset, whereas LOD3 would be shown for a medium quality asset.

    In addition to selecting the quality of assets, it's worth noting that you don't need to download an asset in Nanite quality in order to make an object "nanite" within your scene. For example, you can download an asset in either low or medium quality and then convert the asset to Nanite within your scene by double-clicking the asset in your Content Browser to open the object's properties. Once there, search the word "Nanite" then tick "Enable Nanite Support" and "Build Nanite." Click "Apply Changes" within the Details window at the bottom of "Nanite Settings" then save the asset. 

    You'll now be able to see that the asset has been built as Nanite within the viewport by switching to Nanite Visualization > Triangles, even though we didn't download the asset as Nanite, to begin with.

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