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Questions about exporting MetaHumans via Bridge to disk

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4 comments

  • Jonathan (Community Manager)

    Blender is not an authorized target for MetaHuman content - Maya and UE are the only platforms supported by the service as you've seen due to MetaHumans being UE-only content.

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  • Bango

    And why is Blender not an authorized target for MetaHuman content but other assets of the Megascans library are? How should users create content for their MetaHumans if they aren't able to use Maya for any reasons?

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  • Jonathan (Community Manager)

    We did not design our integration to function with MetaHumans in Blender. You'll have to use MetaHuman Creator to work with MH assets or modify them using a licensed copy of Maya.

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  • Bango

    I already figuered out that you didn't design it that way, but that's the reason why I'm asking. Isn't the MetaHumans technology designed to allow any user (including indie developers and hobbyists) to create content with it? How many indie developers and hobbyists do you know that use a legally licensed copy of Maya? Blender is now also supported by Epic Games or not, so why are you excluding Blender users?

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