I'm new to mixer and I am trying to achieve a stylized look, but when I try to add a cavity to the edges I get this strange look to the whole mesh and not just the edges.
Can anyone help wme fix this as I will need it for most textures?
Thanks for taking the time to reach out to us! At first glance, it appears that you're encountering UV issues with your model. Would you kindly share a screenshot of your asset's UV layout from your DCC of choice?
Additionally, when isolating the edges of a model, it is recommended to utilize a curvature map as opposed to a cavity map. A cavity is best used when attempting to isolate crevices within the model as opposed to outside edges that make up the object's silhouette.
Please let me know if there's anything else that I can do to assist. We're always happy to help!
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