Feature Requests
Let us know what features you want next!
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Forum Rules & Guidelines Pinned0 votes 0 comments
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Brush to copy texture from one part of a model to another. Not planned0 votes 1 comment
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Fstorm materials Answered0 votes 1 comment
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Ortho Rotation Snapping in 3D view Not planned0 votes 1 comment
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Some issues Answered0 votes 1 comment
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Start Mixer in Fullscreen Answered0 votes 0 comments
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We NEED a tool similar to Substance Painter's Polygon Fill Not planned2 votes 2 comments
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Feature to select default Texture Preset. Answered0 votes 2 comments
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Can I export my surface/3D Model, into my Library, with a custom texture setup? Answered0 votes 1 comment
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Add procedural Smart Materials Answered0 votes 1 comment
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Mesh Baking Not planned1 vote 1 comment
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Batch processing multiple models with smart materials Answered0 votes 1 comment
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Custom maps for multiple assets Answered0 votes 2 comments
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Complete and Utter Integration into UE5 ;-) Answered0 votes 0 comments
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NVIDIA Omniverse Support Not planned0 votes 2 comments
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No ability to isolate or export opacity maps in Mixer Completed2 votes 3 comments
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Viewport Navigation Customization Request Answered0 votes 1 comment
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Suggestion: Quixel apps installing and updating through Marketplace or the Epic Lancher Answered1 vote 0 comments
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Transparent Albedo Maps Answered0 votes 0 comments
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Mixer for use in non-PBR renderers Not planned0 votes 1 comment
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Use explicit Normal Names (Dx or OGL) instead of "inverted" Not planned0 votes 0 comments
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Bridge/Mixer integration. Delete material Answered0 votes 0 comments
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baking maps Answered5 votes 2 comments
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Export Desaturated Albedo Answered0 votes 1 comment
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Exposed environment map with swap option Answered0 votes 0 comments
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Mesh maps baker Answered6 votes 0 comments
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language barriers Answered0 votes 0 comments
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Quixel Mixer-> Placement projection modes missing: cylindrical, spherical, planar and warp Not planned0 votes 2 comments
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Use Vertex Color as Albedo without exporting maps. Not planned0 votes 2 comments