
Jonathan (Community Manager)
Hi, I'm Jonathan! I'm Quixel's Community Manager. I work primarily with Unreal Engine 4 and was a senior production artist for six years in the military simulation industry. Feel free to ask if I can be of any assistance.
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Latest activity by Jonathan (Community Manager)-
Jonathan (Community Manager) commented,
Thanks for the report! One of my support staff will be with you as soon as practicable to assist.
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Jonathan (Community Manager) commented,
Hi! Thanks for the report. You've also sent in a ticket to our ticketing system, so we'll close this thread out. Please keep communications to one channel to avoid having our staff duplicate effort...
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Jonathan (Community Manager) commented,
Thanks for the report! One of my support staff will be with you as soon as practicable to assist.
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Jonathan (Community Manager) commented,
Hi BalrogMTL! This is due to mip mapping. You can adjust your editor preview settings to high quality or cinematic quality to minimize texture mip mapping. If that doesn't suit your purposes, you c...
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Jonathan (Community Manager) commented,
Hi yourfriendlygamedev! If you're only using the materials that come with Mixer and aren't using any textures sourced from your Unreal Unlimited plan - whose assets are tied to UE and treated as UE...
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Jonathan (Community Manager) commented,
Hi Scrabble - what asset is it that you're not finding a metalness map for?
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Jonathan (Community Manager) commented,
Hi AliceYu! Bridge is free-to-use for commercial and non-commercial purposes, there is no requirement to purchase anything to work with it. Bridge does not share assets in its current build, and if...
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Jonathan (Community Manager) commented,
We had plans for Keyshot support but those plans don't appear to be coming to fruition. If you'd like to work with Megascans assets in Keyshot, you'll need to set them up manually for the foreseeab...
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Jonathan (Community Manager) commented,
Hi Henri - as mentioned, you need to hook the material's opacity map to the opacity channel in your renderer. Information on this can be found in Blender's documentation.
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Jonathan (Community Manager) commented,
I'm not aware of any solution that I can offer, all I can do is advise based on my knowledge of our licensing details. It might be possible to do this but I imagine that the amount of work required...