Zunaira Elahi

  • Total activity 365
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Activity overview

Latest activity by Zunaira Elahi
  • Zunaira Elahi created a post,

    What’s new in Bridge 2020.4.3

    This update includes several fixes and improvements. An error message now lets you know if Unreal Engine isn’t running when you export. Export settings panel now lists all the maps, so it’s easier...

  • Zunaira Elahi created an article,

    Installing the Megascans Plugin for UE on Linux

    Unreal Engine can only be installed from source on Linux. As a result, the Megascans Plugin for Unreal Engine does not come with pre-compiled binaries on Linux. In order to use the plugin, you will...

  • Zunaira Elahi created a post,

    Megascans Plugin for 3ds Max v5.0- What's new

    Here's what's new in the Megascans Plugin for Autodesk 3ds Max v5.0: Fixed the issue where Di-electric assets were being set up as bare metals. Fixed the issue where 3D assets without a Gloss map ...

  • Zunaira Elahi created a post,

    Megascans Plugin for Blender v3.4- What's new

    Here's what's new in the Megascans Plugin for Blender v3.4: Plugin updated to support Blender 2.91. Fixed the issue where the Normal map was connecting to the Alpha slot.

  • Zunaira Elahi created an article,

    Bridge API

    Bridge is actively listening to a local TCP port when it’s running. By default, this port is set to 28241. You can modify this port by clicking Bridge →  Edit → Settings menu inside the app at any ...

  • Zunaira Elahi created an article,

    Downloading assets from Bridge

    To download an asset, hover over the asset and click the green Download icon. You can also click on an asset to download it from the right panel. At the bottom of the right panel, you will see th...

  • Zunaira Elahi created a post,

    What’s new in Bridge 2020.4

    This update includes enhancements that make Bridge even easier to use! Download and export settings are now greatly simplified and all in one place. The asset preview is cleaner while packing in a...

  • Zunaira Elahi created an article,

    Apply Displacement to Megascans 3d Assets in 3ds Max with V-ray

    The default V-ray material that ships with the Megascans plugin for 3ds Max does not apply displacement to 3d assets. This is because the material setup has been designed to fulfil the baseline set...

  • Zunaira Elahi created a post,

    Megascans Plugin for Cinema 4D v2.0- What's new

    Here's what's new in the Megascans Plugin for Cinema 4D v2.0: Plugin updated to support Cinema 4D R23. If you have any trouble, 👉 here's how you can log a support ticket.

  • Zunaira Elahi created a post,

    Megascans Plugin for Blender v3.3- What's new

    Here's what's new in the Megascans Plugin for Blender v3.3: Plugin updated to support Blender 2.9.