reidgames

  • Total activity 29
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Activity overview

Latest activity by reidgames
  • reidgames commented,

    The painting keyboard commands only work when the Model Settings Type is set to the default plane. For 3D Asset (library asset), Custom Mesh, and Shaderball - the keyboard shortcuts for lines do no...

  • reidgames created a post,

    Non-Uniform Scaling (inc for Freeform placement)

    Is it possible to apply a non-uniform scale with free-form placement? If not - that's definitely big on the feature request list. Any helps / tips to achieve this would be most welcomed.

  • reidgames created a post,

    Painting Keyboard Shortcuts not working

    Answered

    I'm trying to use the keyboard shortcuts found here: http://docs.quixel.com/mixer/1/en/topic/tips-and-shortcuts However - they don't seem to work, particularly anything related to drawing straight ...

  • reidgames commented,

    +1 for anything that helps wrangle the content in Epic's Launcher since there's not really any organization to that content - the Library or Vault. I'm also not a fan of tying the professional tool...

  • reidgames created a post,

    Improved Searching (and display names without req. mouseover).

    Answered

    Bridge and Mixer have some really clever ways to find materials - but it seems to be missing some of the most basic, including search by name. It would also be wonderful to not require mousing over...

  • reidgames created a post,

    3ds Max Script not doing anything

    Completed

    I'm using the latest Bridge version, and when copying the script and following instructions and running 'Evaluate All' - nothing happens. I'm using 3ds Max 2021.1 Any suggestions for how to get thi...

  • reidgames created a post,

    3DPlants not working? (nor base layer Opacity).

    Planned

    Is there a reason that I can't use 3DPlants in Mixer? Or at least the ones that have an Opacity on the base layer (which also seems to not work in Mixer).

  • reidgames created a post,

    UE4 Blend Material

    Is there a tutorial or best practices on using the UE4 Megascans Blend material function? (IE The function that creates a material that uses vertex paint to blend between 2-3 selected materials). I...

  • reidgames created a post,

    Personal Categories / Organization / Tagging

    With such an extensive library with object names that are often shared across several assets - it would be great if there was a way to create our own collections and tags - and even be able to shar...

  • reidgames created a post,

    Bridge Plugin Management - Delete / Validate / View Local Plugin Files

    Today was frustrating because I couldn't figure out why 5.7 was saying it installed properly within Bridge, but clearly wasn't working in any UE4 - when 5.6 was fine. Took a bit of time to realize ...