
reidgames
- Total activity 29
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Activity overview
Latest activity by reidgames-
reidgames commented,
The painting keyboard commands only work when the Model Settings Type is set to the default plane. For 3D Asset (library asset), Custom Mesh, and Shaderball - the keyboard shortcuts for lines do no...
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reidgames created a post,
Non-Uniform Scaling (inc for Freeform placement)
Is it possible to apply a non-uniform scale with free-form placement? If not - that's definitely big on the feature request list. Any helps / tips to achieve this would be most welcomed.
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reidgames created a post,
Painting Keyboard Shortcuts not working
AnsweredI'm trying to use the keyboard shortcuts found here: http://docs.quixel.com/mixer/1/en/topic/tips-and-shortcuts However - they don't seem to work, particularly anything related to drawing straight ...
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reidgames commented,
+1 for anything that helps wrangle the content in Epic's Launcher since there's not really any organization to that content - the Library or Vault. I'm also not a fan of tying the professional tool...
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reidgames created a post,
Improved Searching (and display names without req. mouseover).
AnsweredBridge and Mixer have some really clever ways to find materials - but it seems to be missing some of the most basic, including search by name. It would also be wonderful to not require mousing over...
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reidgames created a post,
3ds Max Script not doing anything
CompletedI'm using the latest Bridge version, and when copying the script and following instructions and running 'Evaluate All' - nothing happens. I'm using 3ds Max 2021.1 Any suggestions for how to get thi...
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reidgames created a post,
3DPlants not working? (nor base layer Opacity).
PlannedIs there a reason that I can't use 3DPlants in Mixer? Or at least the ones that have an Opacity on the base layer (which also seems to not work in Mixer).
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reidgames created a post,
UE4 Blend Material
Is there a tutorial or best practices on using the UE4 Megascans Blend material function? (IE The function that creates a material that uses vertex paint to blend between 2-3 selected materials). I...
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reidgames created a post,
Personal Categories / Organization / Tagging
With such an extensive library with object names that are often shared across several assets - it would be great if there was a way to create our own collections and tags - and even be able to shar...
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reidgames created a post,
Bridge Plugin Management - Delete / Validate / View Local Plugin Files
Today was frustrating because I couldn't figure out why 5.7 was saying it installed properly within Bridge, but clearly wasn't working in any UE4 - when 5.6 was fine. Took a bit of time to realize ...