
Som
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Activity overview
Latest activity by Som-
Som commented,
This was finally fixed for me when asked to remove a network proxy server. After going into my network setting and unchecking a proxy, Mixer was able to log in. I never created the proxy (don't kno...
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Som commented,
I have this issue on a late 2009 Mac Pro running High Sierra (10.13.6), 2xXeon 8-cores, Radeon RX Vega 64 (8GB), 64GB RAM. I do not have this problem with my late 2013 Mac Pro running Mojave (10.14...
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Som commented,
Player.log (from last attempt to run Mixer) If on Mac, does Mixer require a Metal enabled GPU now? I also noticed the lines with"UserID":"null" in them. _____________ Mono path[0] = '/Application...
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Som commented,
I tried a complete uninstall of all things Mixer, then installed a new Mixer. Still the same issue. Currently downloading the latest version of Mixer (2020.1.0_Beta) to see if that will allow me to...
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Som commented,
Unfortunately it did not fix the issue. Same two errors Unreal Login: Failed to receive data Quixel Login: There seems to be a problem connecting to the internet
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Som commented,
I'm using macOS and was not able to find a similar file. Where do I find this on macOS?
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Som created a post,
Mixer not connecting / Not allowing log in
CompletedI was able to log in and use Bridge and Mixer earlier today on a different macOS machine (Mojave), without issue. This evening, on a different macOS machine (High Sierra), I was not able to log int...
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Som commented,
Here's a link to the image: https://cp.sync.com/dl/1a27d7770/ftn9g7bk-2r5ciamq-jjar39bm-pg4wrygt
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Som commented,
It happens every time (at least with this particular map). I just tried it on a new Mixer project and it happens as well. Please send an email. I don't see a way to attach an 11.8MB file here. Than...
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Som created a post,
Displacement Error when Mix was Reopened
AnsweredClosed out a project, opened it and got this. It's the displacement map on the bottom layer (which is a single 4K map, don't know why there is a center dividing line). Can't seem to fix it. Had to ...