Joshua Hale

  • Total activity 13
  • Last activity
  • Member since
  • Following 0 users
  • Followed by 0 users
  • Votes 2
  • Subscriptions 4

Activity overview

Latest activity by Joshua Hale
  • Joshua Hale created a post,

    Megascans in UE 4.23

    Thanks for the great Live link plugin for Unreal.  While I wait anxiously for the update to the live link support for UE 4.23 I do need to use quite a few Megascans assets for an upcoming deadline....

  • Joshua Hale commented,

    A bridge to Twinmotion would be slam dunk since it's gaining traction after it was acquired by Epic Games.  One area Twinmotion is weak on is the number of 3d assets (compared to Lumion) and having...

  • Joshua Hale commented,

    For Modo you would use the roughness map instead of the glossiness (they are just the inverse of each other).  I would also set the material to physical, principled, or unreal (use unreal if you wa...

  • Joshua Hale commented,

    Thanks Jonathan, I know your efforts on the Modo plugin will not be wasted.

  • Joshua Hale commented,

    Maybe the team a quixel should try to get in touch with the creator of a Modo Megascans plugin shown here https://youtu.be/cnoLPORLrDs

  • Joshua Hale commented,

    I'm kinda getting concerned actually.  At one point a Modo live link seemed imminent then I started getting vague signals from support like that one.  Wouldn't hold my breath.  

  • Joshua Hale created a post,

    Modo integration

    Planned

    What is the timeline for Modo integration with Bridge?