
Jin
- Total activity 2323
- Last activity
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Activity overview
Latest activity by Jin-
Jin commented,
Hey, Such assets are not made for close up. You'll need a higher resolution for that type of close up shots. Or re-texture the asset yourself. That said, something else looks strange. It's hard to ...
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Jin commented,
As far as I know, there are two main ways to do it: via the Nvidia technology "round edge shaders" or at mesh level directly. I don't think that it is possible in Mixer just yet.
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Jin commented,
Hello Jaokim, Although I don't know how-to, here is the link from the Quixel Bridge Linux page (official). Regarding the MSplugin for Houdini, did you look into the official documentation? Best
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Jin commented,
Hello! Sorry for any inconvenience. I've created a support ticket, the support team will get back to you as soon as they can! Cheers
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Jin commented,
Hello! Refunds went as we mentioned. You can see on the Quixel Discord some members who wrote about when they received theirs. No worries though! I'll create a support-ticket now as it is not somet...
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Jin commented,
Hello Alex! Do you have a custom Color Management System setup in your Blender? This might be causing the issue and is a known issue that we will address in the future. Besides that, your report re...
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Jin commented,
Hello! Your report request is lacking important information we need, in order to allow us to investigate, troubleshoot, and solve any issue you may be facing. I'd recommend to also post a screensho...
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Jin commented,
I think I could save you some time by just answering you directly: there is currently no public information we can communicate. This may happen in the future though, just keep an eye out for new sc...
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Jin commented,
Hello! We've answered similar posts already. Check them out by using our search section (click here). Cheers!
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Jin commented,
Hello EonOne, I'd like to ask you some questions that may help solve the issue: Did you have a previous MSplugin for Blender before? If yes, did you uninstall it? Go to your Megascans library path...