
Camosnipe
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Activity overview
Latest activity by Camosnipe-
Camosnipe commented,
This is kinda a necro-post, but if you really need the FBX, and the normals are inverted, maybe try inverting them in 3DS Max and re-importing. There's obviously something wrong with the normals or...
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Camosnipe commented,
For one of the spots on the new project, the material maps are doing it. Albedo of DLC Coated Steel: Metalness: Roughness: And for the other, the material is adding information to the normal ma...
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Camosnipe commented,
Anyone know how to fix this? I'm having this issue in another project as well.
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Camosnipe commented,
I wanted to create a custom UV scaling node set, but I did not notice that that was already implemented in the master material and didn't know if it was what I wanted. I figured it out though. Than...
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Camosnipe created a post,
Export Materials to UE4 as Non-Instances
CompletedIs there any way to import materials from Bridge without them being material instances? I want to use the node editor for the different materials, so I want them to be un-instanced materials. Anot...
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Camosnipe commented,
I've heard that Knald is good as well. I'm looking into getting something better than xNormal, so thank you for the advice!
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Camosnipe created a post,
Weird Spots Showing
I am working on a custom object that has a material ID and a normal map. I am texturing it, but it is showing some weird spots that you can see in the bottom left-ish part of the image: My material...
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Camosnipe commented,
I don't know if that would work for sure, but I just cut and pasted all the materials into another folder and then pasted them back. That solved it. Thank you!
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Camosnipe commented,
I just saw that when looking at the mixer loading screen, thanks. From the settings that the paint tool has, it looks like it would be pretty simple to be able to paint with height, too.
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Camosnipe commented,
I just downloaded another material to test, and it adds it to the local library in Mixer and is added into the same folder as all my other downloaded materials. The rest still are not showing, thou...