Volt_Amper

I have been interested in programming since 1998, improving my programming skills in C++, javascript, php, HTML and CSS markup. A few years ago I got interested in Unreal Engine. Technology for the production of computer games and VR content.

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Activity overview

Latest activity by Volt_Amper
  • Volt_Amper commented,

    At the moment it looks like this for me, I will create more maps, but how to make the background so that the blending is more visually beautiful like Atlas in Megascans? Tell me another question, c...

  • Volt_Amper commented,

    Thanks Jonathan (Community Manager) for your answers If, for example, Megascans does not have the necessary assets, then where did you get the cards for plants?

  • Volt_Amper commented,

    For speedtree, I need to load Atlas maps that are not in Megascans, if, for example, I create textures based on Albedo, it will not turn out very beautifully because of the texture in png format or...

  • Volt_Amper created a post,

    How to create your own Atlas material

    Not planned

    Good afternoon, I did not find the plant I needed in the Megascans library, I wondered how to create the necessary material, similar to those in the Megascans library. I didn’t quite understand how...

  • Volt_Amper commented,

    Is it possible to change the location of the light source in the Mixer, for example rotation?

  • Volt_Amper created a post,

    Old and new Mixer menu

    Answered

    Good day, tell me, there have been changes in the program regarding the 2020 version. The program menu has changed and some functions have disappeared or moved somewhere on the menu. I highlighted ...

  • Volt_Amper commented,

    Hello IAN, Thanks for answering, the roughness surface is set to black for each texture, but the black is present. The settings of the 3 primary colors I only adjust I already had a light building,...

  • Volt_Amper commented,

    Tell me how to remove this shine on the surface and how to direct the light source?

  • Volt_Amper created a post,

    Export Issues in Unreal Engine

    Answered

    Hello everyone, the earth material was created in Quixel Mixer itself, the textures were taken from the Online Library, in the Preview window in Mixer the textures are shown correctly without artif...