
Nino Mancuso
- Total activity 108
- Last activity
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Activity overview
Latest activity by Nino Mancuso-
Nino Mancuso commented,
My friend, believe me, I am completely sympathetic!!!
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Nino Mancuso commented,
I’ve just keep in mind (to get me through the frustrations) Ue is a free program and going thru massive changes constantly. It’s marginally acceptable for production at the moment in my humble opi...
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Nino Mancuso commented,
For example it says " to continue importing this metahuman, please close the project and copy the following files from: " but then it doesnt say where
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Nino Mancuso commented,
A follow onto this question, thank you for your time. I also upgraded my ue4 project to ue5. It already contained metahumans, and they are being utilized in sequences with animations, etc. What is...
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Nino Mancuso commented,
Another further issue, it looks like now any male MHs that I try to export to UE4.27 crash unreal, whereas the female MHs do not.
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Nino Mancuso created a post,
Metahuman download stuck on "unzipping"
AnsweredStandalone bridge for ue 4.27 metahuman, this metahuman has been giving me trouble. He's crashed my ue project on import several times, so I deleted him from local folder and redownloaded, but now ...
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Nino Mancuso created a post,
MS Master Materials not exporting to unreal with textures
AnsweredHello, when I export my textures to Unreal 4.27, I'm not getting the master material coming through with the textures, and there is no isntance of the material created. My Megascans logo at the to...
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Nino Mancuso commented,
Most of the day gone now, Quixel. Not cool, please respond.
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Nino Mancuso commented,
Are there no support staff on the forum right now?
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Nino Mancuso commented,
Can download a 3d asset, but not a surface still: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\Core\Public\Containers/Array.h]...