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CommentsRecent activity by rosenand
Hello, bump. I have a similar issue: my MRA texture gets created, but not assigned to the material that gets automatically created. I modified the shader, it has a MRA texture parameter. I'm using ...
That was exactly my point, thank you!
Got it, thank you for your patience :)
I understand the workflow on the UE4 side, just not on the Quixel Bridge side :)
I tried this before, comparing an unpacked mask (as reference) to the respective channel of a packed texture, and they looked differently in UE4, which made me assume the packed version had wrong v...
Hello. I was about to post a new thread about it but fortunately I found yours, proving I'm not the only one wondering about this. It's stated in the documentation: "The Linear color-space option i...