RGB_Dirt

  • Total activity 14
  • Last activity
  • Member since
  • Following 0 users
  • Followed by 0 users
  • Votes 2
  • Subscriptions 5

Activity overview

Latest activity by RGB_Dirt
  • RGB_Dirt commented,

    Ian I believe the solution I suggested is what the OP was requesting in their feature request. I did just realized it was marked as completed, has this feature already been added to internal builds...

  • RGB_Dirt created a post,

    3 Methods for creating Color ID maps for use in Mixer

    I would like to share a few methods of creating Color ID maps for use in Mixer.   Method 1: Kitbashery Color ID flood fill tool. Kitbashery is free software I'm developing for managing kitbashing p...

  • RGB_Dirt commented,

    I see that this has been marked as answered (I'm not sure what that means exactly) but in regards to #2 I have implemented that feature in my own software Kitbashery (kitbashery.com).   In case any...

  • RGB_Dirt commented,

    Ian My Unity project Kitbashery includes a modified MIT licensed wireframe shader that displays the wireframe of the UVs of a mesh.   My shader variant : https://github.com/kitbashery/Kitbashery/bl...

  • RGB_Dirt created a post,

    Meet Mat in Mixer

    Mat doesn't seem to happy about being in mixer but he sure looks good.

  • RGB_Dirt created a post,

    Rebar

    Answered

    For whatever reason I can't find rebar materials anywhere, GameTextures.com, Substance Source, Substance Share, CC0 Textures and my attempts to make it procedurally don't look quite right.   Rebar....

  • RGB_Dirt created a post,

    3 things I would like after texturing 80+ models

    Answered

    1) The ability in a paint layer to load a material from the library as the Albedo, Metalness, Roughness, Displacement maps without having to browse through my file manager.   2) Before I came back ...