
David Kimball
- Total activity 22
- Last activity
- Member since
- Following 0 users
- Followed by 0 users
- Votes 0
- Subscriptions 8
Activity overview
Latest activity by David Kimball-
David Kimball commented,
To remove the Thumbnails and Previews (Used by Quixel Bridge, not needed for Unreal) G:\QuixelExports\Content\1Game\Content\Environment\3dAssets>FOR /d /r . %d IN (Thumbs) DO @IF EXIST "%d" rd /s /...
-
David Kimball created a post,
Tutorial : Faster Quixel Bridge -> Unreal asset exporting workflow/pipeline (Unofficial)
Hey all, I work with some large studios where deliverables and timelines are tight especially during the holiday season. Recently Quixel Bridge was having some problems exporting displacement maps ...
-
David Kimball commented,
indeed! its an amazing time we live in, using assets like these - (anyone remember quake skins? :O) appreciate all the hard work during the holiday to get us all unblocked. Thanks much! David Kimball
-
David Kimball commented,
I was told by a "community lead" that they have no sla to fix it so were stuck waiting, I would recommend copying the G:\QuixelMegascans\support\plugins\unreal\7.0\latest\win\4.25\MegascansPlugin\C...
-
David Kimball commented,
Quixel Bridge is currently broken exporting, we have to wait for an update - these support guys wont help.
-
David Kimball commented,
Any update Ahmad?
-
David Kimball commented,
export to anything is currently broken in bridge, we have to wait for an update
-
David Kimball commented,
interesting, I would think the users of Unreal Engine being blocked for 14+ days would warrant a richer engagement than a copy paste "One of the support people will do something" responses. its bee...
-
David Kimball commented,
1st come 1st served? are you referring to that guy above who has been waiting for going on14 days? So your saying its going to be a couple weeks before someone gets back to me?
-
David Kimball commented,
here is another thread with the same recommended work around, however the workaround "use MS_DefaultMaterial or MS_DefaultMaterial?" does not solve the problem as the MS_DefaultMaterial does not ha...