RTG_Dan

  • Total activity 16
  • Last activity
  • Member since
  • Following 0 users
  • Followed by 0 users
  • Votes 0
  • Subscriptions 5

Activity overview

Latest activity by RTG_Dan
  • RTG_Dan commented,

    OK thanks Ian, makes sense. 

  • RTG_Dan commented,

    Correct on the workflow, I also detail that above. At any rate I have a mesh in Blender with baked maps in the vertex data ready to test with Megascans assets in UE5, but I need a material and some...

  • RTG_Dan commented,

    Ian - Product Support Specialist, click the link to go right to it, or 23:45 https://youtu.be/xUUSsXswyZM?t=1425 The technique is to bake your maps into your mesh in your DCC. In the example given ...

  • RTG_Dan commented,

    OK I'm confused, this video from Epic shows vertex painting working with UE5 and Nanite, however I'm not able to get it to work with the Quixel blend materials. Thoughts?   https://www.artstation.c...

  • RTG_Dan commented,

    Hm, unfortunately it appears it doesn't, unless I'm missing something. If not what are the plans around this or is there a workaround (e.g. a LOD)? High poly meshes and material blends would seem t...

  • RTG_Dan created a post,

    M_MS_Surface_Material displacement/blue channel unused

    Completed

    In UE5 M_MS_Surface_Material  uses an ARD channel - AO, Rough and (I assume) displacement, however the D/Blue channel isn't being used. Why is this? For blend materials, don't they need the displac...

  • RTG_Dan created a post,

    Nanite blend materials

    Completed

    Do the blend materials support Nanite?

  • RTG_Dan created a post,

    Possible to move MSPresets and Megascans location in project?

    Answered

    I believe it used to be possible to change these locations in the plugin, but with UE5 Bridge integration I'm not seeing the option anymore - is this possible? We'd like these folders with the rest...

  • RTG_Dan commented,

    Hi Ian,     I tried it yesterday with tk3vefefa and tk3vefefa with the same workflow you described, hitting the add button said "Exported" or something similar but nothing in the content browser. T...

  • RTG_Dan created a post,

    UE5 build in bridge exporting but don't show in project

    Answered

    I created a new 3rd person project to test the release. Found the new Bridge plugin (great idea guys!) and exported a few assets, but while the plugin says "Exported" they're not showing up. These ...